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My first attempt to follow through a "full" 3D production pipeline - from blockout and UVs to materials and render in Unreal Engine 4.

Based on a concept by JiaYing Liang
https://www.artstation.com/artwork/n6yz9

Concept art and final render in Unreal Engine 4

Concept art and final render in Unreal Engine 4

Sculpt in ZBrush

Sculpt in ZBrush

Sculpt details

Sculpt details

Full UV map

Full UV map

Unreal Engine 4 render details

Unreal Engine 4 render details

Unreal Engine 4 render details

Unreal Engine 4 render details

Unreal Engine 4 final render

Unreal Engine 4 final render

Textures uploaded only in 1/4 of their size due to Sketchfab's 100mb limit for free accounts